Trans-dimensional Gaming from gaming student – Project Sense

As a Games production student the idea of trans-media transgression is one that vividly interests me with the blurring between what we perceive and what we feel becoming less defined. As part of my university degree I am working on a socially aware game that challenges the idea of disabilities in video games by placing the player into the role of someone or something that is facing real world impairments be they physical or neurological. It is designed to evoke a response from the player and as an avid fan of Augmented reality and trans-media strategies any chance to cross boundaries is one I jump upon, games can evoke responses that other forms of media can only just simulate, they actively encourage the player to proceed however rarely do they cross the threshold in the big world stage.

The game I am making simply called Project Sense at the moment is designed to cross these boundaries and give life to an otherwise simulated world, players can physically interact with the world and emulate struggles that people face in daily life. I feel that it is only by pushing sometimes can progress be made and linear development can only go so far, we see examples of games that have made it into books, films and even rarely television spaces however often the message is lost and the feeling tainted by the lack of understanding that it is not simply enough to create a world sometimes you need to feel the world you have spun and engulf the user into this fantasy, games should not end once the machine or device is switched off they should using gamification methods spread into daily life making the virtual feel that little bit more real.

I find it hard sometimes that in my course we are told a game is defined as one way of thinking to provoke a response from interactive engagement but sometimes I feel a game can be more important for the message and long-standing message that is subtly delivered. Trans-media is linked via media methods and approaches but can it really deliver the impact on social level that can change actions and thoughts without even being realized? Does tans-media ┬átherefore transcend media itself…

I hope to write more posts here including one on an audience aware project and the pitfalls and research concluded and one on mobile augmented communicative delivery.

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